React & Recall

Go/No-Go Test

Click on green, hold back on red.

How to play

Go/No-Go Test

  1. 1.Green circle: click or press Space as fast as you can.

  2. 2.Red circle: don't click. Wait for it to go away.

  3. 3.30 circles. Your score is your average time; mistakes add a penalty.

How scores compareEstimated distribution
310 ms400 ms517 ms

Faster (lower) is better. Ticks mark the 10th, 50th and 90th percentiles.

How the test works

  1. A circle appears in the middle, one at a time: 30 in total.
  2. Green circle: click, tap or press Space as fast as you can.
  3. Red circle: don't press anything. It disappears on its own.
  4. Your score is your average time on green circles. Clicking on red or missing a green adds a half-second penalty, so speed and self-control both count.

What it measures

The Go/No-Go task is a standard psychology test of response inhibition: stopping an action you're ready to make. Because most circles are green, clicking becomes a habit, and the red ones test whether you can catch yourself in time.

What is a good score?

ScoreFaster than about
251 ms99% of people (top 1%)
310 ms90% of people (top 10%)
350 ms75% of people
400 ms50% of people (average)
458 ms25% of people

Estimated from typical scores for this kind of test.

Tips to improve

Frequently asked questions

What is a good Go/No-Go score?

Around 400 ms is typical, including mistakes. Under 330 ms puts you in roughly the top 17%, and under 300 ms is in the top 8%.

What does the Go/No-Go test measure?

Response inhibition, or impulse control: how well you can stop yourself from making an action you're primed to make. Psychologists use it in research on attention and self-control.

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