How the test works
- Click the target in the middle to begin.
- A new target appears somewhere else each time you hit one.
- Hit 30 targets as fast as you can. Missed clicks don't count against you, but they cost time.
- Your score is your average time per target. Lower is better.
What it measures
The aim trainer combines reaction time with movement: you have to spot the target, move the pointer to it and click accurately. It's slower than the plain reaction time test because of the movement, and it depends a lot on your mouse and screen.
What is a good score?
| Score | Faster than about |
|---|---|
| 312 ms | 99% of people (top 1%) |
| 392 ms | 90% of people (top 10%) |
| 448 ms | 75% of people |
| 520 ms | 50% of people (average) |
| 603 ms | 25% of people |
Estimated from typical scores for this kind of test.
Tips to improve
- Use a mouse if you can; trackpads are much slower for this.
- Move in one smooth motion and click as you arrive, rather than slowing down near the target.
- Keep your eyes on the next target, not on the cursor.
- Find a comfortable mouse sensitivity and stick with it while you practise.
Frequently asked questions
What is a good aim trainer score?
About 520 ms per target is typical with a mouse. Under 400 ms puts you in roughly the top 12%, and under 350 ms is in the top 5%.
Does it work on phones and tablets?
Yes. Tapping is often faster than using a mouse, because your finger goes straight to the target, so compare scores on the same device.
Do missed clicks lower my score?
Only by the time they waste. The clock keeps running until you hit the target.